Paper.io.gitlab · Verified

canvas display: block; margin: 0 auto; border-radius: 24px; box-shadow: 0 10px 25px rgba(0,0,0,0.3); cursor: none; background-color: #f5f0e0;

<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no"> <title>Paper.io Style - Territory Game</title> <style> * user-select: none; -webkit-tap-highlight-color: transparent; body margin: 0; min-height: 100vh; background: linear-gradient(145deg, #1a472a 0%, #0e2a1a 100%); display: flex; justify-content: center; align-items: center; font-family: 'Segoe UI', 'Poppins', system-ui, -apple-system, sans-serif; paper.io.gitlab

Here’s a single-file HTML document that simulates the core mechanics of Paper.io (territory capture, movement trail, avoiding other players/borders): canvas display: block; margin: 0 auto; border-radius: 24px;

<script> (function(){ // ---------- CANVAS ---------- const canvas = document.getElementById('gameCanvas'); const ctx = canvas.getContext('2d'); canvas display: block

@media (max-width: 700px) .game-container padding: 12px; .score-box font-size: 1.2rem; </style> </head> <body> <div> <div class="game-container"> <canvas id="gameCanvas" width="800" height="800"></canvas> <div class="info-panel"> <span>📄 PAPER.IO STYLE</span> <span class="score-box">🏆 SCORE: <span id="scoreValue">0</span>%</span> <button class="restart-btn" id="restartButton">⟳ RESTART</button> </div> <div class="controls-hint"> 🖱️ MOVE MOUSE / FINGER → capture new land | 🔥 Don't leave your trail! </div> </div> </div>

.restart-btn:active transform: scale(0.96);