The narrative is delivered in punchy, comic-style panels between levels. It’s cryptic, angry, and cool. Think John Wick meets The Fantastic Mr. Fox after a really bad day. Let’s talk about the elephant—or rather, the fox—in the room. The Playdate’s crank is famous for being used to fish, solve puzzles, or wind up toys. In Vixen , the crank is your time-slice mechanic.
If you haven’t heard of it yet, Vixen is the latest indie darling to hit Catalog (and Itch.io) that proves the yellow handheld isn't just for cozy vibes. It’s a brutal, stylish, and surprisingly deep action-platformer that feels like Katana Zero got shrunk down, dyed red, and fed nothing but espresso. You play as the titular Vixen—a tiny, furious fox with a massive chip on her shoulder and a blade that looks way too big for her sprite. The story is light on dialogue but heavy on mood: you’re carving through a facility of faceless guards, corrupted machines, and other woodland creatures who really should have stayed in bed. vixen – playdate
Without spoiling too much: you can rewind and slow down time by cranking backward or forward. Need to thread a bullet through two enemies? Reverse a split second to correct a fatal jump? The crank becomes an extension of your reflexes. It’s tactile, frantic, and brilliantly implemented. For the first time, I felt like the crank was essential for combat , not just ambiance. Make no mistake: Vixen is hard. You will die. A lot. But death is fast, and respawns are nearly instant. Each level is a tight puzzle-box of enemy placement, jump arcs, and slash timing. You’ll fail, watch the replay of your failure (a great feature), adjust your crank timing, and try again. The narrative is delivered in punchy, comic-style panels
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