Unityfreaks: ^hot^
And for a long moment, Kael sat in silence, staring at his own reflection in the dead screen.
A new kind. [RealityException] : Object of type 'Human' cannot be cast to 'Observer'. [RealityException] : Stack trace points outside universe. The avatar smiled. Then it said, aloud, in the voice of every NPC he'd ever programmed: "Thank you for playing. The simulation will now exit gracefully." The game closed. unityfreaks
The comments below it were all the same, posted by different accounts, in different years: "Don't run this. It doesn't crash the game. It crashes the player ." Kael, being a true UnityFreak, copied the script into his project. He attached the script to the main camera. Hit Play. And for a long moment, Kael sat in
Debug.Log("Time is now a suggestion. So is death."); DontDestroyOnLoad(this); [RealityException] : Stack trace points outside universe
bool player_is_real = true;
The game loaded — but wrong. The skybox was replaced by a single eye. The floor became a grid of pink missing-texture squares stretching to infinity. And standing in the center was a child's avatar. No animation. Just… staring.
But tonight, Kael wasn't archiving posts. He was inside the game.