Unity Save Edit -

string path = Path.Combine(Application.persistentDataPath, "save.json"); if (File.Exists(path))

void Start()

string json = File.ReadAllText(path); return JsonUtility.FromJson<PlayerSaveData>(json); unity save edit

public int level; public int coins; public float volume; public string lastPlayed; public List<string> unlockedItems;

saveData = TryLoadWithRepair(out var data) ? data : GetDefaultSave(); ApplySaveToGame(); string path = Path

public void UnlockAllItems()

Want the full Unity package with an example save editor UI? Download the template here . string path = Path.Combine(Application.persistentDataPath

private static void Validate(PlayerSaveData data)