Unity Save Edit -
string path = Path.Combine(Application.persistentDataPath, "save.json"); if (File.Exists(path))
void Start()
string json = File.ReadAllText(path); return JsonUtility.FromJson<PlayerSaveData>(json); unity save edit
public int level; public int coins; public float volume; public string lastPlayed; public List<string> unlockedItems;
saveData = TryLoadWithRepair(out var data) ? data : GetDefaultSave(); ApplySaveToGame(); string path = Path
public void UnlockAllItems()
Want the full Unity package with an example save editor UI? Download the template here . string path = Path.Combine(Application.persistentDataPath
private static void Validate(PlayerSaveData data)