Unity Pro Code [updated] May 2026
// Pro Tip: An Event Channel ScriptableObject [CreateAssetMenu(menuName = "Events/Int Event Channel")] public class IntEventChannelSO : ScriptableObject
private UnityAction<int> _onEventRaised; public void RaiseEvent(int value) unity pro code
if (Input.GetKeyDown(KeyCode.Space)) Jump(); // Fine, but what if you have 50 of these checks? unity pro code
Better (Event-driven):
_onEventRaised?.Invoke(value);