Slim Dx Version 4.0 13.43 ((free)) -
This example demonstrates how to load a texture and render a sprite using Slim DX 4.0.
// Draw a sprite var sprite = new Vertex[4] { new Vertex(new Vector3(-0.5f, -0.5f, 0), new Vector2(0, 1)), new Vertex(new Vector3(0.5f, -0.5f, 0), new Vector2(1, 1)), new Vertex(new Vector3(0.5f, 0.5f, 0), new Vector2(1, 0)), new Vertex(new Vector3(-0.5f, 0.5f, 0), new Vector2(0, 0)), }; slim dx version 4.0 13.43
Device.CreateWithSwapChain(GraphicsAdapter.Default, DeviceCreationFlags.None, desc, out _device, out _swapChain); This example demonstrates how to load a texture
// Present the screen _swapChain.Present(0, PresentFlags.None); } } new Vertex(new Vector3(0.5f