questBtn.MouseButton1Click:Connect(function() autoQuest = not autoQuest questBtn.Text = autoQuest and "Auto Quest: ON" or "Auto Quest: OFF" if autoQuest then task.spawn(autoQuestLoop) end end)
uis.InputChanged:Connect(function(input) if dragging and input.UserInputType == Enum.UserInputType.MouseMovement then local delta = input.Position - dragStart frame.Position = UDim2.new(framePos.X.Scale, framePos.X.Offset + delta.X, framePos.Y.Scale, framePos.Y.Offset + delta.Y) end end)
-- Toggle functions farmBtn.MouseButton1Click:Connect(function() autoFarm = not autoFarm farmBtn.Text = autoFarm and "Auto Farm: ON" or "Auto Farm: OFF" if autoFarm then task.spawn(autoFarmLoop) end end) script shindo life
-- Toggle Buttons local farmBtn = Instance.new("TextButton") farmBtn.Size = UDim2.new(0, 120, 0, 30) farmBtn.Position = UDim2.new(0, 10, 0, 40) farmBtn.Text = "Auto Farm: OFF" farmBtn.BackgroundColor3 = Color3.fromRGB(70, 70, 70) farmBtn.Parent = frame
-- Functions local function getNearestMob() local nearest = nil local shortestDist = math.huge for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("Model") and v:FindFirstChild("Humanoid") and v:FindFirstChild("HumanoidRootPart") then if v.Name:find("Mob") or v.Name:find("Enemy") or v:GetAttribute("Type") == "Enemy" then local dist = (v.HumanoidRootPart.Position - player.Character.HumanoidRootPart.Position).magnitude if dist < shortestDist and v.Humanoid.Health > 0 then shortestDist = dist nearest = v end end end end return nearest end questBtn
--[[ SHINDO LIFE SCRIPT (Educational Purpose Only) Features: - Auto Farm Mobs - Auto Spin Elements/Bloodlines - Auto Quest (Daily/Green Scrolls) - Auto Drop Items - Teleport to Bosses - Infinite Mode (Spirit/Chi) --]]
local questBtn = Instance.new("TextButton") questBtn.Size = UDim2.new(0, 120, 0, 30) questBtn.Position = UDim2.new(0, 10, 0, 120) questBtn.Text = "Auto Quest: OFF" questBtn.Parent = frame framePos.X.Offset + delta.X
-- Anti-AFK (optional) local vu = game:GetService("VirtualUser") game:GetService("Players").LocalPlayer.Idled:Connect(function() vu:Button2Down(Vector2.new(0,0), workspace.CurrentCamera.CFrame) task.wait(1) vu:Button2Up(Vector2.new(0,0), workspace.CurrentCamera.CFrame) end)