Script !new! — Roblox War Tycoon

-- === BASE BUILDING === local function buildBasePart(player, partName, cost, position) local data = playerData[player.UserId] if data.Money.Value >= cost then data.Money.Value -= cost local part = Instance.new("Part") part.Name = partName part.Size = Vector3.new(5, 3, 5) part.BrickColor = BrickColor.new("Medium stone grey") part.Anchored = true part.Parent = workspace part.Position = position table.insert(data.BaseParts, part) end end

-- Unit settings local UNITS = { Infantry = { cost = 100, damage = 10, health = 50, speed = 16 }, Tank = { cost = 500, damage = 40, health = 200, speed = 12 }, Helicopter = { cost = 1000, damage = 80, health = 150, speed = 50 } } roblox war tycoon script

local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RunService = game:GetService("RunService") damage = 10

local spawnUnitRemote = Instance.new("RemoteEvent") spawnUnitRemote.Name = "SpawnUnit" spawnUnitRemote.Parent = remoteEvents spawnUnitRemote.OnServerEvent:Connect(function(player, unitType) spawnUnit(player, unitType) end) health = 50

-- === CONFIGURATION === local STARTING_MONEY = 500 local INCOME_AMOUNT = 50 local INCOME_INTERVAL = 5 -- seconds

-- Clean up units when a player leaves game:GetService("Players").PlayerRemoving:Connect(function(player) local data = playerData[player.UserId] if data and data.Units then for _, unit in pairs(data.Units) do if unit then unit:Destroy() end end end end)