# Scoring score += 1 if score % 100 == 0: print("Level Up!")
# Set up some constants WIDTH, HEIGHT = 640, 480 PLAYER_SIZE = 50 OBSTACLE_SIZE = 50 GRAVITY = 0.5 pillar chase 2 script
# Initialize Pygame pygame.init()
# Collision detection for obstacle_x, obstacle_y in obstacles: if (player_x + PLAYER_SIZE > obstacle_x and player_x < obstacle_x + OBSTACLE_SIZE and player_y + PLAYER_SIZE > obstacle_y and player_y < obstacle_y + OBSTACLE_SIZE): print("Game Over") pygame.quit() sys.exit() # Scoring score += 1 if score % 100 == 0: print("Level Up
# Set up some variables player_x, player_y = WIDTH / 2, HEIGHT / 2 player_vel_x, player_vel_y = 0, 0 obstacles = [] score = 0 HEIGHT = 640
import pygame import sys import random