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Opposer Vr Script < macOS EXCLUSIVE >

void EnableHitbox() => attackHitbox.SetActive(true); void DisableHitbox() => attackHitbox.SetActive(false); using UnityEngine; public class OpposerParry : MonoBehaviour

animator.SetTrigger("Attack"); Invoke("EnableHitbox", 0.3f); // Match animation timing Invoke("DisableHitbox", 0.5f); opposer vr script

void OnTriggerEnter(Collider other)

void Update()

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