If you work with extruded shapes, 3D texts, or mockups, this $40 plugin is the secret weapon that bridges the gap between "fake 3D" and "CGI-level lighting." Standard After Effects extrusion works via "ray-traced" or "cinema 4D" rendering. While it creates geometry, the lighting response is often rudimentary. When you rotate a layer, the bevels don't catch the light correctly because the software is simulating a shell rather than a solid object.
Enter .
Suddenly, the illusion shatters. The sides of your text look like flat, warping cardboard. Why? Because native After Effects shapes don't actually understand true 3D surface normals. They guess. normality plugin after effects
It removes the "cardboard" feeling and gives your typography the weight, sheen, and realism that modern motion design demands.
Apply Effect > RG Normality > Normality Light to a new adjustment layer. Set the "Normal Map Source" to the layer with Normality on it. Now, drag around the virtual light in the effect controls. If you work with extruded shapes, 3D texts,
Then you add a camera move.
Go to Effect > RG Normality > Normality . Hit "Generate." It will analyze your layer and spit out a psychedelic-looking red, green, and blue image. That is your normal map. You spend hours creating a sleek
We’ve all been there. You spend hours creating a sleek, 3D extruded logo in After Effects using the built-in Cinema 4D renderer . It looks fantastic in the viewport—deep shadows, shiny bevels, metallic reflections.