Nd3d11 Texture Create From File Patched Online

if (FAILED(hr)) return hr;

std::wcerr << L"Failed to load image: " << std::hex << hr << std::endl; return 1; nd3d11 texture create from file

// Create D3D11 device ComPtr<ID3D11Device> pDevice; D3D11CreateDevice( nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, 0, nullptr, 0, D3D11_SDK_VERSION, &pDevice, nullptr, nullptr ); if (FAILED(hr)) return hr; std::wcerr &lt;&lt; L"Failed to

HRESULT hr = DirectX::LoadFromDDSFile( L"texture.dds", DirectX::DDS_FLAGS_NONE, &metadata, scratchImage ); if (FAILED(hr)) return hr

// Create the D3D11 texture and SRV hr = DirectX::CreateTexture( pDevice, scratchImage.GetImages(), scratchImage.GetImageCount(), metadata, ppTexture );

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