Monogame Animated Sprite !!install!! May 2026
public AnimatedSprite(Texture2D texture, int frameWidth, int frameHeight, double framesPerSecond, bool looping = true) { _texture = texture; _frames = new List<Rectangle>(); _currentFrame = 0; _timePerFrame = 1.0 / framesPerSecond; _elapsedTime = 0; _looping = looping; IsPlaying = true;
public void Update(GameTime gameTime) { if (!IsPlaying) return; monogame animated sprite
// Split texture into frames (assumes frames in a single row) int columns = texture.Width / frameWidth; for (int i = 0; i < columns; i++) { _frames.Add(new Rectangle(i * frameWidth, 0, frameWidth, frameHeight)); } } public AnimatedSprite(Texture2D texture
public void Play() => IsPlaying = true; public void Pause() => IsPlaying = false; public void Stop() { IsPlaying = false; _currentFrame = 0; _elapsedTime = 0; } public void Restart() { _currentFrame = 0; _elapsedTime = 0; IsPlaying = true; } } using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; public class Game1 : Game { private GraphicsDeviceManager _graphics; private SpriteBatch _spriteBatch; private AnimatedSprite _animatedSprite; private Texture2D _spritesheet; _frames = new List<
_elapsedTime += gameTime.ElapsedGameTime.TotalSeconds;
if (_elapsedTime >= _timePerFrame) { _currentFrame++; _elapsedTime -= _timePerFrame;
if (_currentFrame >= _frames.Count) { if (_looping) _currentFrame = 0; else { _currentFrame = _frames.Count - 1; IsPlaying = false; } } } }