constructor(x, y) { super(x, y, { width: 32, height: 32 }); // Load sprite this.renderable = new me.Sprite(0, 0, { image: me.loader.getImage("player_sprite") }); this.renderable.addAnimation("idle", [0]); this.renderable.addAnimation("walk", [0, 1, 2, 1], 100); this.renderable.setCurrentAnimation("idle"); }
update(dt) { // ... existing movement code ... melonjs tutorial
Once installed, run:
if (Math.abs(this.body.vel.x) > 0.5) { this.renderable.setCurrentAnimation("walk"); } else { this.renderable.setCurrentAnimation("idle"); } } constructor(x, y) { super(x, y, { width: 32,