Libgdx — Texturepacker Updated

// Atlas options settings.combineSubdirectories = true; settings.flattenPaths = true; settings.useIndexes = true; settings.alias = true; settings.debug = false; java -cp "gdx.jar:gdx-tools.jar" com.badlogic.gdx.tools.texturepacker.TexturePacker \ input_dir \ output_dir \ atlas_name \ [setting1=value1 setting2=value2 ...] Example:

Here's how to generate content (atlas and image files) using libGDX TexturePacker: java -cp gdx.jar:gdx-tools.jar com.badlogic.gdx.tools.texturepacker.TexturePacker Or with the main class: libgdx texturepacker

java -cp gdx.jar:gdx-tools.jar com.badlogic.gdx.tools.texturepacker.Main import com.badlogic.gdx.tools.texturepacker.TexturePacker; public class TexturePackerExample { public static void main(String[] args) { // Parameters: inputDir, outputDir, packFileName TexturePacker.process("input/images", "output", "my-atlas"); // Atlas options settings

// Output format settings.format = ImageFormat.RGBA8888; settings.filterMin = TextureFilter.Linear; settings.filterMag = TextureFilter.Linear; // Atlas options settings.combineSubdirectories = true

// Padding and bleeding settings.paddingX = 2; settings.paddingY = 2; settings.bleed = true; settings.duplicatePadding = true; settings.edgePadding = true;