Add the dependency to your core/build.gradle :
Write a simple Java class or Gradle task to run the packer: libgdx texture packer
// 4. Or create a full Sprite (with color, rotation, etc.) Sprite playerSprite = atlas.createSprite("player_jump"); Add the dependency to your core/build
// 1. Load the atlas TextureAtlas atlas = new TextureAtlas(Gdx.files.internal("player.atlas")); // 2. Get a single region (a sprite from the atlas) TextureRegion playerStand = atlas.findRegion("player_idle_01"); libgdx texture packer