// Validate a code const decoded = generator.decodeImportCode(customCode); console.log("Decoded Data:", decoded);
// Decode and validate import code decodeImportCode(code) try '); if (parts.length !== 3) return null; const [, encoded, providedChecksum] = parts; // Verify checksum let calculatedChecksum = 0; for (let i = 0; i < encoded.length; i++) calculatedChecksum = (calculatedChecksum + encoded.charCodeAt(i)) % 256; if (calculatedChecksum.toString(16).padStart(2, '0') !== providedChecksum) return null; // Decode const jsonString = decodeURIComponent(escape(atob(encoded))); return JSON.parse(jsonString); catch (e) return null;
class IdleDiceGenerator { constructor() this.version = 1; this.diceValues = [1, 2, 3, 4, 5, 6]; idle dice import code generator
// Generate specific progression code generateProgressionCode(level) const gameData = this.createDefaultGameData(); // Scale stats based on level const multiplier = Math.pow(2, level - 1); gameData.stats.totalRolls = 1000 * multiplier; gameData.stats.totalScore = 5000 * multiplier; gameData.dice.count = Math.min(5, Math.floor(level / 2) + 1); gameData.dice.upgrades.luck = Math.min(100, level * 10); gameData.dice.upgrades.speed = Math.min(100, level * 5); return this.encodeGameData(gameData);
// Generate custom code const customCode = generator.generateCustomCode( diceCount: 3, autoRoll: true, luck: 75, speed: 50, totalRolls: 5000, totalScore: 25000, highestRoll: 30, achievements: first_roll: true, dice_master: true ); console.log("Custom Code:", customCode); // Validate a code const decoded = generator
// Generate codes with custom parameters generateCustomCode(params) { const gameData = { version: this.version, dice: 1, upgrades: 0, speed: params.speed , stats: 6, currentScore: params.currentScore , achievements: params.achievements || {}, settings: params.settings || {} }; return this.encodeGameData(gameData); } }
// Generate a single random code console.log("Random Code:", generator.generateRandomCode()); if (parts.length !== 3) return null
// Generate progression codes (level 1-5) for (let i = 1; i <= 5; i++) console.log(`Level $i Code:`, generator.generateProgressionCode(i));