Head Hitbox Script Today

if (Input.GetButtonDown("Fire1")) Shoot();

local result = workspace:Raycast(head.Position, direction, raycastParams) head hitbox script

RaycastHit hit; if (Physics.Raycast(fpsCam.transform.position, fpsCam.transform.forward, out hit, range)) Health targetHealth = hit.collider.GetComponent<Health>(); if (targetHealth != null) bool isHeadshot = hit.collider.CompareTag("Head"); int finalDamage = isHeadshot ? headshotDamage : normalDamage; targetHealth.TakeDamage(finalDamage); if (Input

It sounds like you’re looking for a (likely for a game engine like Roblox Lua, Unity C#, or Unreal) that handles a head hitbox — typically for detecting headshots, applying extra damage, or triggering specific effects. 🔹 Roblox Lua Script (Head Hitbox) Put this

Below is a for Roblox Lua (common for “hitbox script” requests), but I’ll also include a Unity C# version at the end. 🔹 Roblox Lua Script (Head Hitbox) Put this inside a Tool or a Weapon script, or inside the HumanoidRootPart of a character.

-- Place this script inside the weapon's handle or a server script local tool = script.Parent local handle = tool:WaitForChild("Handle")