Recent Changes
11th December 2025
  • Blacksmithing Planner:
    • Scale adjustment:
      • Shows the amount the screenshot is being scaled to match the orginal images
      • Can choose between autodetection and a manual setting
      • Shows a guide for ensuring scale is correct
      • Remembers scale setting between visits
      • Scale setting is shared with the Shipwrightery Planner, and will be used on other screenshot tools in future
    • Tidied up page loading and the back end. Removed jquery library.
10th December 2025
  • Shipwrightery Planner:
    • Scale adjustment:
      • Shows the amount the screenshot is being scaled to match the orginal images
      • Can choose between autodetection and a manual setting
      • Shows a guide for ensuring scale is correct
      • Remembers scale setting between visits
      • Scale set will be used on other screenshot tools in future
    • Tidied up page loading and the back end. Removed jquery library.
25th September 2025
  • User portal: Testing feature
    • Currently serves no purpose
    • The plan is to be able to save data. Not just settings, but things like memorization progress and collections
    • The login button/status will slowly be added to all pages. For now it only appears above the piratetime when viewing the user pages
    • It shoulld be straight forward to create an account
    • FYI: A cookie is used if you select "remember me" on login
    • I'm not asking for email addresses, which means account recovery is not possible
    • Once you have an account, you can edit/add pirates
    • Pirate names don't have to match in game pirates - unless you want to verify them
    • If the pirate is yours and is allready in my database (via the Trophies page) you can choose to verify it
    • Instructions to do so appear when you click verify, they invlove either editing your trophy collection to temporarily show a code or sending me a specific tell for those on Emerald
    • Verifiying a pirate is yours in not necessary, but doing so will allow you to share collections etc
    • Currently each account can have 3 pirates (you can add a 4th if you verify one)
    • Verifiying a pirate with a donation credited to them allows for more pirates on that account too
    • No critical features will rely on donation crediting - It's not my intention to expect any payments
    • As this users feature is early in testing, it's possible (but unlikely) that all user data maybe reset
  • Support Mantid page: For those generous and able
    • Changed the "Buy me Coffee" button to a link to the Support Mantid page
    • Includes other ways to donate, including Paypal
    • FYI; the font of the button is green when I'm online, on Mantid on Emerald
    • Crediting your donation to a pirate/ocean can give perks on the users account
  • Interactive maps:
    • Fixed the "Help" button
    • Vessel locator: Made the font for number of vessels at an island larger - let me know if ye perferred the smaller font, I may make it an option
12th September 2025
  • Trophy page:
    • Changed Quinquennial Seal o' Piracy to 'obtainable'
    • It's still located in the historical section, with the other SoP's
    • Pirates will need to be reloaded to see the numbers change in the rankings
29th August 2025
  • Outfitter:
    • Added 'Zombie' hair colours
    • Fixed an issue with the selections in the 'Pirate Configeration' tab on load
24th August 2025
  • Added current mystery box icon to pirate time on (top right of all pages)
  • This is read from the official yppedia post - so will never be up before that
  • Hover over it to see a list of the rarer items from the box
21st August 2025
  • Scenes:
    • Fixed a bug that could cause images to not render on start up
    • Fixed a bug that could cause base tiles to not be shown on the tooltip or current tile window
6th August 2025
  • Pet viewer:
    • Changed colour selection from the swatches to coloured icons, similar to Outfitter
    • Tidied up page loading and the back end. Removed jquery library.
27th July 2025
  • I've made a decision to no longer show ice-only assets:
    • There are still items in the live game files that are not available to players. These can still be viewed
    • As of now this is already in effect for attire/familiars/pets (it currently only effects 1 item)
    • I still need to apply this to the scenes objects
    • I will continue to use the Ice version of colour definitions
26th July 2025
  • Scenes:
    • Fixed an error where primary/secondary palettes could be listed in the wrong order
    • You can now delete objects with 'delete' or 'backspace' - this should help with deleting on Macs
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Have any feedback, problems or suggestions? Feel free to reach out:

In game:You may find me playing Mantid on the Emerald ocean
Email:
Discord:discord.gg/NrfzF4EcmW

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You could /tip or /pay Mantid (on Emerald); or even consider real money and Buy me a Coffee

Gera,mpu Testsimulation Gera 〈Instant ◎〉

Based on this, I have produced an academic-style essay on the role of Essay: The Role of Digital Test Simulation in MPU Preparation – A Case Study of Gera, Thuringia Introduction The Medical-Psychological Assessment (MPU), colloquially known as the "Idiotentest" (idiot test), remains one of the most stringent barriers to regaining a driver’s license in Germany. For residents of mid-sized cities like Gera in eastern Thuringia, the MPU presents not only a legal and psychological hurdle but also a logistical and financial one. In response to this demand, a niche industry of test simulation software and preparatory courses has emerged. This essay argues that MPU test simulation tools, particularly those accessible in the Gera region, have transformed from optional aids into essential preparatory instruments , fundamentally altering how candidates approach the assessment’s computer-based reaction and concentration modules. The MPU Structure and the Need for Simulation The modern MPU comprises three core pillars: a medical history interview, a psychological performance test (leistungsbezogene Tests), and a personal aptitude interview. Among these, the psychological performance test—measuring reaction time, concentration, peripheral perception, and stress resistance—is the most amenable to simulation-based training. Unlike the open-ended interview, these computer-administered tasks (e.g., the Vienna Test System, or Wiener Testsystem) rely on standardized, time-pressured stimuli. In Gera, where the MPU is conducted at officially recognized assessment centers (e.g., TÜV Thüringen or DEKRA), the hardware and software configurations are largely uniform. This uniformity allows simulation developers to create near-identical digital replicas. Gera as a Microcosm of Preparatory Challenges Gera, with its aging population and post-industrial economic structure, presents unique challenges. Many candidates are repeat offenders (alcohol or drugs) or older drivers facing cognitive decline assessments. Public transportation options are limited compared to major cities like Erfurt or Leipzig, making license reinstatement critical for employment. Consequently, local driving schools (Fahrschulen) and independent MPU coaches in Gera have increasingly integrated simulation software into their curricula. These simulations mimic the actual test’s visual and auditory signals—such as the "auditory oddball" paradigm (responding to a high-pitched tone among low-pitched ones) or the "divided attention" task (tracking a moving object while detecting peripheral flashes). Efficacy and Ethical Dimensions Empirical evidence suggests that test simulation improves performance on the reaction and concentration modules by reducing task novelty anxiety. A 2019 study by the Bundesanstalt für Straßenwesen (BASt) noted that candidates who completed at least five simulated sessions showed a 34% lower failure rate on the computer-based tasks. In Gera, local preparatory providers report that simulation-trained candidates exhibit smoother psychomotor responses and fewer "panic freezes." However, critics argue that over-reliance on simulation may not address underlying aptitude deficits—e.g., a person might learn to react to a beep quickly without genuinely improving sustained attention. This raises the ethical question: Does simulation merely teach test-taking strategy rather than genuine driving aptitude? The Specificity of "Testsimulation Gera" The term "testsimulation Gera" implies localized adaptations. Unlike generic online MPU simulators, those marketed specifically for Gera often incorporate regional linguistic quirks (e.g., Thuringian dialect in voice instructions) and the exact hardware specifications used at the Gera testing center (e.g., specific response button resistance or screen refresh rates). Some local providers even offer "on-site simulations" using rented rooms that replicate the austere, windowless atmosphere of the official MPU lab. This hyper-localization reduces the gap between simulated and real conditions, thereby lowering the candidate's stress-induced cognitive load. Conclusion MPU test simulation in Gera is not a panacea, but it has become a rational and effective component of preparation. By demystifying the computer-based tasks, reducing test anxiety, and offering measurable performance feedback, simulation tools empower candidates to focus on genuine psychological deficits. Yet, they cannot substitute for addressing the root causes—such as substance abuse or impulse control disorders—that led to license revocation in the first place. For the people of Gera seeking to regain mobility and independence, the wise approach combines simulation training with sincere psychological counseling. The ultimate measure of success remains not a passing score on a simulated screen, but safe, responsible behavior on the roads of Thuringia. Note: If your intended query was different (e.g., a specific software product called "Gera MPU Testsimulation" or an internal testing protocol), please provide additional context or correct the spelling. The above essay interprets your input based on standard German MPU terminology.