Frontflip Script May 2026

if (Input.GetButtonDown("Jump") && !isFlipping && rb.velocity.magnitude > 2f) isFlipping = true; flipTimer = flipDuration;

rootPart.CFrame = startCF * CFrame.Angles(math.rad(360), 0, 0) frontflipActive = false end end) using UnityEngine; public class Frontflip : MonoBehaviour frontflip script

rb = GetComponent<Rigidbody>();

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