Drive Cars Down — A Hill Script !exclusive!
import pymunk import pymunk.pygame_util import pygame import sys import random
# Step physics space.step(1/60.0)
# Main loop running = True while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False if event.type == pygame.KEYDOWN: if event.key == pygame.K_SPACE: cars.append(Car(80, 480)) drive cars down a hill script
# Initialize Pygame pygame.init() WIDTH, HEIGHT = 800, 600 screen = pygame.display.set_mode((WIDTH, HEIGHT)) clock = pygame.time.Clock() import pymunk import pymunk
# Draw screen.fill((255, 255, 255)) space.debug_draw(draw_options) for car in cars: car.draw(screen) 480)) # Initialize Pygame pygame.init() WIDTH
def drive_force(self): # Apply force along car's forward direction angle = self.body.angle force_magnitude = 20000 force = (force_magnitude * pygame.math.Vector2(1, 0).rotate_rad(angle).x, force_magnitude * pygame.math.Vector2(1, 0).rotate_rad(angle).y) self.body.apply_force_at_local_point(force, (0, 0))