Coco Nvg Work Official
#include <coco/runtime.h> struct coco_device *dev; struct coco_buffer *buf; struct coco_kernel *kernel;
export COCO_BACKEND=nvg export COCO_NVG_DEVICE=0 # first GPU export LIBCOCO_PATH=/path/to/coco-nvg/builddir LD_LIBRARY_PATH=$LIBCOCO_PATH ./my_coco_program coco nvg
Written in a subset of OpenCL C (no printf , no images, limited atomics). Compiled offline using coco_cc : #include <coco/runtime
__kernel void vecadd(__global float *a, __global float *b, __global float *c) int gid = get_global_id(0); c[gid] = a[gid] + b[gid]; struct coco_device *dev
Set environment to use NVG backend:
./coco_run --backend nvg --kernel kernel.bin --global 1024 --local 256 Check if kernel loaded correctly: enable debug output
Example (using a known working fork):



