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Coco Nvg Work Official

#include <coco/runtime.h> struct coco_device *dev; struct coco_buffer *buf; struct coco_kernel *kernel;

export COCO_BACKEND=nvg export COCO_NVG_DEVICE=0 # first GPU export LIBCOCO_PATH=/path/to/coco-nvg/builddir LD_LIBRARY_PATH=$LIBCOCO_PATH ./my_coco_program coco nvg

Written in a subset of OpenCL C (no printf , no images, limited atomics). Compiled offline using coco_cc : #include &lt;coco/runtime

__kernel void vecadd(__global float *a, __global float *b, __global float *c) int gid = get_global_id(0); c[gid] = a[gid] + b[gid]; struct coco_device *dev

Set environment to use NVG backend:

./coco_run --backend nvg --kernel kernel.bin --global 1024 --local 256 Check if kernel loaded correctly: enable debug output

Example (using a known working fork):

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