Ali213 Steam - Emu |best|

uint32_t SaveManager::CalculateChecksum(const uint8_t* data, size_t size) uint32_t crc = 0xFFFFFFFF; for (size_t i = 0; i < size; i++) crc = (crc >> 8) ^ crc32_table[(crc ^ data[i]) & 0xFF];

// ali213 specific: redirect save path to local folder void SetSaveDirectory(const std::string& customPath); private: std::string m_gameName; std::string m_saveDir; uint32_t CalculateChecksum(const uint8_t* data, size_t size); std::string GetSlotPath(int slotId, const std::string& suffix = ""); ; #include "SaveManager.h" #include <fstream> #include <cstring> #include <chrono> #include <iomanip> #include <sstream> #include <filesystem> namespace fs = std::filesystem; // CRC32 table for checksum (simplified) static uint32_t crc32_table[256]; static bool crc32_initialized = false; ali213 steam emu

bool SaveManager::BackupSlot(int slotId) std::string src = GetSlotPath(slotId); if (!fs::exists(src)) return false; std::string dst = GetSlotPath(slotId, ".backup"); fs::copy_file(src, dst, fs::copy_options::overwrite_existing); return true; uint32_t SaveManager::CalculateChecksum(const uint8_t* data