Agentes Shield | 'link'
| Player Level / Power | Shield HP Equivalent | Max Charge % of HP | Damage reduction | |----------------------|----------------------|--------------------|------------------| | Early game | 50 | 150% | 60% | | Mid game | 100 | 200% | 70% | | Late game (upgraded) | 150 | 300% | 80% |
The Agentes Shield is not a simple damage blocker. It is an energy-absorbing barrier that stores absorbed kinetic/energy damage and then releases it as a short burst of enhanced speed, counter-attack power, or team healing. agentes shield
[Header("Stats")] public float damageReduction = 0.7f; public float absorptionRatio = 0.5f; public float maxShieldCharge = 200f; public float cooldownDuration = 25f; private float currentShieldCharge = 0f; private bool isActive = false; private bool onCooldown = false; private HealthComponent playerHealth; | Player Level / Power | Shield HP
public enum ReleaseMode Retribution, Recharge, Overclock public float absorptionRatio = 0.5f