Affect3d Gif [new] [ EASY ]

// Render through composer (bloom, etc.) composer.render();

<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title>Affect3D → GIF Demo</title> <style>bodymargin:0;overflow:hidden;</style> </head> <body> <script type="module"> import * as THREE from 'https://cdn.jsdelivr.net/npm/three@0.162/build/three.module.js'; import EffectComposer from 'https://cdn.jsdelivr.net/npm/three@0.162/examples/jsm/postprocessing/EffectComposer.js'; import RenderPass from 'https://cdn.jsdelivr.net/npm/three@0.162/examples/jsm/postprocessing/RenderPass.js'; import UnrealBloomPass from 'https://cdn.jsdelivr.net/npm/three@0.162/examples/jsm/postprocessing/UnrealBloomPass.js'; import GIF from 'https://cdn.jsdelivr.net/npm/gif.js/dist/gif.js'; affect3d gif

const bloom = new UnrealBloomPass( new THREE.Vector2(window.innerWidth, window.innerHeight), 1.5, // strength 0.4, // radius 0.85 // threshold ); composer.addPass(bloom); // Render through composer (bloom, etc

frameCount++; if (frameCount <= TOTAL_FRAMES * 60 / 60) requestAnimationFrame(render); else finalizeGif(); // Render through composer (bloom

const camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 100); camera.position.set(0, 1, 4);

// ------------------------------------------------- // 3️⃣ Animation loop (simple rotation) // ------------------------------------------------- const FPS = 30; // GIF frame‑rate const DURATION = 2; // seconds const TOTAL_FRAMES = FPS * DURATION;

const scene = new THREE.Scene(); scene.background = new THREE.Color(0x0a0a0a);